Play by Design: Developing Artificial Intelligence Literacy through Game-based Learning

Authors

Author Xiaoxue Du1* , Xi Wang2

Issue:

Vol. 1 No. 1 (2025): 2025 Issue 1

Keywords:

Game-based learning; Game-based assessment; Artificial intelligence literacy; Design thinking;Computational thinking; Teacher education
Received: 2026-02-02
Published: 2026-04-22

Articles

How to Cite

Play by Design: Developing Artificial Intelligence Literacy through Game-based Learning. (2026). Innovative Education, 1(1). https://www.hwipgl.com/ie/article/view/83

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Abstract

The paper proposes an innovative approach aimed at fostering AI literacy through interactive gaming experiences. This paper designs a game-based prototype for preparing pre-service teachers to  innovate  teaching  practices  across  disciplines.  The  simulation,  Color Conquest,  serves  as  a strategic game to encourage educators to reconsider their pedagogical practices. It allows teachers to use and develop various scenarios by customizing maps, giving students agency to engage in the complex decision-making process. Additionally, this engagement process provides teachers with an opportunity to develop students ’ skills in artificial intelligence literacy as students actively develop strategic thinking, problem-solving, and critical reasoning skills.

Author Biography

Xiaoxue Du1* , Xi Wang2

Xiaoxue Du1* , Xi Wang2

1 MIT Media Lab, MIT, Cambridge, MA, 02139, USA

2 Columbia University, New York, 10025, USA