Play by Design: Developing Artificial Intelligence Literacy through Game-based Learning
Issue:
Vol. 1 No. 1 (2025): 2025 Issue 1Keywords:
Game-based learning; Game-based assessment; Artificial intelligence literacy; Design thinking;Computational thinking; Teacher educationArticles
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Abstract
The paper proposes an innovative approach aimed at fostering AI literacy through interactive gaming experiences. This paper designs a game-based prototype for preparing pre-service teachers to innovate teaching practices across disciplines. The simulation, Color Conquest, serves as a strategic game to encourage educators to reconsider their pedagogical practices. It allows teachers to use and develop various scenarios by customizing maps, giving students agency to engage in the complex decision-making process. Additionally, this engagement process provides teachers with an opportunity to develop students ’ skills in artificial intelligence literacy as students actively develop strategic thinking, problem-solving, and critical reasoning skills.
Author Biography
Xiaoxue Du1* , Xi Wang2
Xiaoxue Du1* , Xi Wang2
1 MIT Media Lab, MIT, Cambridge, MA, 02139, USA
2 Columbia University, New York, 10025, USA
